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| Classes in story.scheherazade.elements used by story.scheherazade.admin | |
|---|---|
| Action
An Action is a physical or psychological change that makes one state differ from another. |
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| AssignedAction
Pointers to Action which has been assigned to a Transition. |
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| AssignedActionAddress
An address of an AssignedAction in a Narrative. |
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| AssignedCondition
A Condition that has been assigned to a State or Transition. |
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| AssignedConditionAddress
An address of an AssignedCondition in a Narrative. |
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| AssignedInterpNode
An interpretative-level node as assigned in the story graph. |
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| AssignedModifier
Pointers to Action which has been assigned to a Transition. |
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| AssignedModifierAddress
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| AssignedPredicate
An interface for polymorphically dealing with one of several types of assigned predicates. |
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| AssignedPredicateAddress
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| Condition
A Condition is a property that can be associated with a character at a state in time. |
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| CoreAction
Manually implemented enum for types. |
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| CoreModifier
Manually implemented enum for types. |
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| InterpArcSet
A set of InterpArcs. |
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| InterpChainLink
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| InterpValidationResult
A snapshot of what closure is missing from the interp part of the story graph, that is keeping the graph from fulfilling the theoretical model of a closed graph. |
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| NarrativeSymbolTable
This is a master symbol table for Narratives that hashes from SCH-level names (e.g., CharacterName) to their NodeAddress declaration nodes. |
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| Noun
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| StateTime
This class represents the time that a State occurs, including several variables, such as whether the time is concrete or relative to some other time, and if so, what time it is relative to. |
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| StateTimeSet
A set of StateTimes. |
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| Timeline
A Timeline is Scheherazade's way of referring to a semantic timeline. |
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| TimelineTime
An interface meant to bundle together StateTime and TransitionTime for those functions that can polymorphically take either. |
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| TimelineType
Manually implemented enum for types. |
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| TransitionTime
A duple of StateTimes that together describe the time index of a Transition between two states. |
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| ValidAction
An Action that has been shown to be valid within the context of an actual Narrative. |
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| ValidCondition
A Condition that has been shown to be valid within the context of an actual Narrative. |
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| ValidModifier
A Modifier that has been shown to be valid within the context of an actual Narrative. |
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| ValidNoun
A Noun that has been shown to be valid within the context of an actual Narrative. |
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| Classes in story.scheherazade.elements used by story.scheherazade.analysis | |
|---|---|
| AssignedPredicate
An interface for polymorphically dealing with one of several types of assigned predicates. |
|
| Timeline
A Timeline is Scheherazade's way of referring to a semantic timeline. |
|
| Classes in story.scheherazade.elements used by story.scheherazade.elements | |
|---|---|
| Action
An Action is a physical or psychological change that makes one state differ from another. |
|
| AssignedAction
Pointers to Action which has been assigned to a Transition. |
|
| AssignedActionAddress
An address of an AssignedAction in a Narrative. |
|
| AssignedCondition
A Condition that has been assigned to a State or Transition. |
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| AssignedConditionAddress
An address of an AssignedCondition in a Narrative. |
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| AssignedInterpNode
An interpretative-level node as assigned in the story graph. |
|
| AssignedModifier
Pointers to Action which has been assigned to a Transition. |
|
| AssignedModifierAddress
|
|
| AssignedPredicate
An interface for polymorphically dealing with one of several types of assigned predicates. |
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| AssignedPredicateAddress
|
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| Condition
A Condition is a property that can be associated with a character at a state in time. |
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| ConditionAssocType
Manually implemented enum for types. |
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| CoreAction
Manually implemented enum for types. |
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| CoreCondition
Manually implemented enum for types. |
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| CoreModifier
Manually implemented enum for types. |
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| InterpArc
An arc between two InterpElements. |
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| InterpArcSet
A set of InterpArcs. |
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| InterpChainLink
|
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| InterpValidationError
A closure error in the story graph. |
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| InterpValidationResult
A snapshot of what closure is missing from the interp part of the story graph, that is keeping the graph from fulfilling the theoretical model of a closed graph. |
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| Modifier
A Modifier modifies Actions and Conditions. |
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| Narrative
A single Narrative. |
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| NarrativeSymbolTable
This is a master symbol table for Narratives that hashes from SCH-level names (e.g., CharacterName) to their NodeAddress declaration nodes. |
|
| Noun
|
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| Predicate
An interface for the Valid classes, which all represent predicates |
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| StateTime
This class represents the time that a State occurs, including several variables, such as whether the time is concrete or relative to some other time, and if so, what time it is relative to. |
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| StateTimeSet
A set of StateTimes. |
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| StateTimeType
Manually implemented enum for types. |
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| Timeline
A Timeline is Scheherazade's way of referring to a semantic timeline. |
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| TimelineIndex
TimelineIndex allows storage and random access of Timeline objects. |
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| TimelineTime
An interface meant to bundle together StateTime and TransitionTime for those functions that can polymorphically take either. |
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| TimelineType
Manually implemented enum for types. |
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| TransitionTime
A duple of StateTimes that together describe the time index of a Transition between two states. |
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| TransitionTimePair
A pair of TransitionTimes. |
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| ValidAction
An Action that has been shown to be valid within the context of an actual Narrative. |
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| ValidCondition
A Condition that has been shown to be valid within the context of an actual Narrative. |
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| ValidModifier
A Modifier that has been shown to be valid within the context of an actual Narrative. |
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| ValidNoun
A Noun that has been shown to be valid within the context of an actual Narrative. |
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| ValidPredicate
An interface for the Valid classes, which all represent predicates which have been validated. |
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| Classes in story.scheherazade.elements used by story.scheherazade.exceptions | |
|---|---|
| AssignedAction
Pointers to Action which has been assigned to a Transition. |
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| AssignedCondition
A Condition that has been assigned to a State or Transition. |
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| AssignedModifier
Pointers to Action which has been assigned to a Transition. |
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| Classes in story.scheherazade.elements used by story.scheherazade.grammars | |
|---|---|
| Action
An Action is a physical or psychological change that makes one state differ from another. |
|
| AssignedActionAddress
An address of an AssignedAction in a Narrative. |
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| AssignedConditionAddress
An address of an AssignedCondition in a Narrative. |
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| AssignedModifierAddress
|
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| Condition
A Condition is a property that can be associated with a character at a state in time. |
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| Modifier
A Modifier modifies Actions and Conditions. |
|
| Classes in story.scheherazade.elements used by story.scheherazade.misc | |
|---|---|
| Action
An Action is a physical or psychological change that makes one state differ from another. |
|
| AssignedAction
Pointers to Action which has been assigned to a Transition. |
|
| AssignedCondition
A Condition that has been assigned to a State or Transition. |
|
| AssignedInterpNode
An interpretative-level node as assigned in the story graph. |
|
| AssignedModifier
Pointers to Action which has been assigned to a Transition. |
|
| AssignedPredicate
An interface for polymorphically dealing with one of several types of assigned predicates. |
|
| AssignedPredicateAddress
|
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| CoreAction
Manually implemented enum for types. |
|
| CoreCondition
Manually implemented enum for types. |
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| CoreModifier
Manually implemented enum for types. |
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| InterpChainLink
|
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| Noun
|
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| Predicate
An interface for the Valid classes, which all represent predicates |
|
| StateTime
This class represents the time that a State occurs, including several variables, such as whether the time is concrete or relative to some other time, and if so, what time it is relative to. |
|
| TimelineTime
An interface meant to bundle together StateTime and TransitionTime for those functions that can polymorphically take either. |
|
| TransitionTime
A duple of StateTimes that together describe the time index of a Transition between two states. |
|
| ValidCondition
A Condition that has been shown to be valid within the context of an actual Narrative. |
|
| ValidNoun
A Noun that has been shown to be valid within the context of an actual Narrative. |
|
| ValidPredicate
An interface for the Valid classes, which all represent predicates which have been validated. |
|
| Classes in story.scheherazade.elements used by story.scheherazade.parameters | |
|---|---|
| StateTime
This class represents the time that a State occurs, including several variables, such as whether the time is concrete or relative to some other time, and if so, what time it is relative to. |
|
| Timeline
A Timeline is Scheherazade's way of referring to a semantic timeline. |
|
| TransitionTime
A duple of StateTimes that together describe the time index of a Transition between two states. |
|
| Classes in story.scheherazade.elements used by story.scheherazade.verbalizer | |
|---|---|
| Action
An Action is a physical or psychological change that makes one state differ from another. |
|
| AssignedAction
Pointers to Action which has been assigned to a Transition. |
|
| AssignedCondition
A Condition that has been assigned to a State or Transition. |
|
| AssignedInterpNode
An interpretative-level node as assigned in the story graph. |
|
| AssignedModifier
Pointers to Action which has been assigned to a Transition. |
|
| Condition
A Condition is a property that can be associated with a character at a state in time. |
|
| CoreAction
Manually implemented enum for types. |
|
| CoreCondition
Manually implemented enum for types. |
|
| CoreModifier
Manually implemented enum for types. |
|
| InterpChainLink
|
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| StateTime
This class represents the time that a State occurs, including several variables, such as whether the time is concrete or relative to some other time, and if so, what time it is relative to. |
|
| TimelineTime
An interface meant to bundle together StateTime and TransitionTime for those functions that can polymorphically take either. |
|
| TransitionTime
A duple of StateTimes that together describe the time index of a Transition between two states. |
|
| ValidModifier
A Modifier that has been shown to be valid within the context of an actual Narrative. |
|
| ValidPredicate
An interface for the Valid classes, which all represent predicates which have been validated. |
|
| Classes in story.scheherazade.elements used by story.scheherazade.virgil | |
|---|---|
| AssignedAction
Pointers to Action which has been assigned to a Transition. |
|
| AssignedCondition
A Condition that has been assigned to a State or Transition. |
|
| InterpValidationResult
A snapshot of what closure is missing from the interp part of the story graph, that is keeping the graph from fulfilling the theoretical model of a closed graph. |
|
| StateTime
This class represents the time that a State occurs, including several variables, such as whether the time is concrete or relative to some other time, and if so, what time it is relative to. |
|
| StateTimeSet
A set of StateTimes. |
|
| TimelineTime
An interface meant to bundle together StateTime and TransitionTime for those functions that can polymorphically take either. |
|
| TransitionTime
A duple of StateTimes that together describe the time index of a Transition between two states. |
|
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