package {
	import flash.display.Sprite;
	import flash.text.TextField;
	import flash.events.Event;
	public class Test1 extends Sprite {
		public function Test1() {
			hello.text="Hello World.";
			addChild(hello);
			hello.x=200;
			hello.y=150;
			addEventListener(Event.ENTER_FRAME, animate);
		}
		public function animate(event:Event):void {
		}
		public var hello:TextField = new TextField();
	}
}
